driftin wrote:algroth wrote:You guys know the game better than I do, but I reckon a pretty good use of Sombra's ult is as a disengage or counter-engage too: hack them as the enemy commits into a teamfight, thus stopping their primary damage/engage tools while your team is already locked in confrontation with the enemy. Or quite simply as a denial - stop Mercy's rez or whatnot.
Yes, that's pretty much what you're supposed to do but mechanically she is one of the more difficult heroes to play because of timing, positioning, ult and cooldown economy, a small health pool etc. To make things even harder is coordinating with your team, especially if you're solo-queuing as Fish does. That's why I was saying it's impressive to pick Sombra as your go-to carry hero.
As a solo player, she's just great for breaking down the enemy when they're hunkered down as a group. I always find her ultimate a bit underwhelming, her main value is as a nuisance. She's great for appearing behind someone, shooting them many times in the head, and teleporting. The added bonus being that you can often pick the right target, because she can see the injured ones through walls. Some of the opposition always break away to chase her down.
In Total Mayhem I always revert to Roadhog in the same scenario, much more fun to jump in, get blasted to bits and stand there chucking a chain around.