Rebellious Arcade

in reality, all of this has been a total load of old bollocks
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driftin
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Re: Rebellious Arcade

Postby driftin » 18 Mar 2018, 01:22

Copehead wrote:Skyrim is about Skyrim, Witcher 3 is about the characters

Yeah, that's a good summary.

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driftin
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Re: Rebellious Arcade

Postby driftin » 18 Mar 2018, 17:24

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It's a Telltale game which means it's not a game, it's a badly animated interactive movie with frame drops every minute and the illusion of choice. I wouldn't be playing it if the story wasn't somewhat decent though. It's what pushed me through The Walking Dead 1 and 2 and The Wolf Among Us.

Telltale really ought to just make a brand new engine and make animated films instead of games.

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Re: Rebellious Arcade

Postby joels344 » 20 Mar 2018, 15:34

Playing Pillars of Eternity (and The White March DLC) while I await the release of Deadfire:

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Re: Rebellious Arcade

Postby joels344 » 23 Mar 2018, 00:29

algroth wrote:
joels344 wrote:Excellent review, Ale! Interesting that you drew comparisons between that game, Children of Men and Neon Genesis Evangelion.

:D

Hope you play the game some day. :lol:


And that day is finally here. 44 hours into the game and cannot stop playing. :D

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Re: Rebellious Arcade

Postby driftin » 31 Mar 2018, 13:05

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Did routes A and B last year with a friend on his PS4 and immediately thought it was amazing.

I've now done routes A-Z on hard difficulty, seen everything, been blown away by just how much more there is beyond routes A and B, how emotional it gets, how clever it is, how much fun and variety there is, and eventually got the platinum trophy. I'm confident enough to say this joins Breath of the Wild and Bloodborne as one of three best games of all time.

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Re: Rebellious Arcade

Postby driftin » 23 Apr 2018, 15:23

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We are living in a golden age of the medium of video games. This eighth generation of consoles, especially the Switch and PS4, will go down as a classic much like the fourth generation (the 16 bit era) with games like God of War.

Recency bias says I shouldn't be too hyperbolic about it but with rapidly advancing technology video games are just getting better and better and this soft reboot / sequel is easily one of the very best I've played in my thirty years of playing hundreds, if not thousands, of games. What I like the most about it isn't the story, characters, graphics, music, or any of the surface details, despite all those being truly excellent, it's the fact that this is a proper video game at heart. Amazing combat which has a fairly low skill floor but which ramps up the challenge and has an incredibly high skill ceiling, tight and responsive controls, unashamedly video gamey mechanics such as finishing moves, loot chests, combos, collectibles, deep but intuitive RPG systems, a large tightly woven interconnected world that are actual levels designed by hand which are full of secrets and alternative paths and not just a big flat open area, tonnes of progression and loot - all fused to a high quality, high budget AAA production that had a huge amount of creativity and artistry to it. This is the kind of video game the 13 year old me playing Symphony of the Night was dreaming of.

My previous post states "I'm confident enough to say this [NieR:Automata] joins Breath of the Wild and Bloodborne as one of three best games of all time." Those three games are looking nervously over their shoulder as this hurtles towards them with fury and a big fucking axe.

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Re: Rebellious Arcade

Postby Copehead » 23 Apr 2018, 15:36

driftin wrote:Image

We are living in a golden age of the medium of video games. This eighth generation of consoles, especially the Switch and PS4, will go down as a classic much like the fourth generation (the 16 bit era) with games like God of War.

Recency bias says I shouldn't be too hyperbolic about it but with rapidly advancing technology video games are just getting better and better and this soft reboot / sequel is easily one of the very best I've played in my thirty years of playing hundreds, if not thousands, of games. What I like the most about it isn't the story, characters, graphics, music, or any of the surface details, despite all those being truly excellent, it's the fact that this is a proper video game at heart. Amazing combat which has a fairly low skill floor but which ramps up the challenge and has an incredibly high skill ceiling, tight and responsive controls, unashamedly video gamey mechanics such as finishing moves, loot chests, combos, collectibles, deep but intuitive RPG systems, a large tightly woven interconnected world that are actual levels designed by hand which are full of secrets and alternative paths and not just a big flat open area, tonnes of progression and loot - all fused to a high quality, high budget AAA production that had a huge amount of creativity and artistry to it. This is the kind of video game the 13 year old me playing Symphony of the Night was dreaming of.

My previous post states "I'm confident enough to say this [NieR:Automata] joins Breath of the Wild and Bloodborne as one of three best games of all time." Those three games are looking nervously over their shoulder as this hurtles towards them with fury and a big fucking axe.


Next on my list after a few more weeks to finish off Witcher
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Re: Rebellious Arcade

Postby driftin » 23 Apr 2018, 15:45

Copehead wrote:
driftin wrote:Image

We are living in a golden age of the medium of video games. This eighth generation of consoles, especially the Switch and PS4, will go down as a classic much like the fourth generation (the 16 bit era) with games like God of War.

Recency bias says I shouldn't be too hyperbolic about it but with rapidly advancing technology video games are just getting better and better and this soft reboot / sequel is easily one of the very best I've played in my thirty years of playing hundreds, if not thousands, of games. What I like the most about it isn't the story, characters, graphics, music, or any of the surface details, despite all those being truly excellent, it's the fact that this is a proper video game at heart. Amazing combat which has a fairly low skill floor but which ramps up the challenge and has an incredibly high skill ceiling, tight and responsive controls, unashamedly video gamey mechanics such as finishing moves, loot chests, combos, collectibles, deep but intuitive RPG systems, a large tightly woven interconnected world that are actual levels designed by hand which are full of secrets and alternative paths and not just a big flat open area, tonnes of progression and loot - all fused to a high quality, high budget AAA production that had a huge amount of creativity and artistry to it. This is the kind of video game the 13 year old me playing Symphony of the Night was dreaming of.

My previous post states "I'm confident enough to say this [NieR:Automata] joins Breath of the Wild and Bloodborne as one of three best games of all time." Those three games are looking nervously over their shoulder as this hurtles towards them with fury and a big fucking axe.


Next on my list after a few more weeks to finish off Witcher

I completed The Witcher 3's main campaign, a huge chunk of of Hearts of Stone, and the opening section of Blood and Wine months ago but then stopped. I had intended to complete the second expansion pack and then do New Game Plus on Death March but a couple of weeks ago I opened up my save file and I had no idea what I was doing so I quit. I fear it's the end for that game for me. I loved my time with it but it's a huge time sink and after Breath of the Wild, NieR, and now God of War my estimation of it has gone down a small notch.

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Re: Rebellious Arcade

Postby joels344 » 24 Apr 2018, 16:55

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I’m nearly finished with Wasteland 2. Overall, this game has been a great throwback role-playing experience. I have some minor issues with the writing, voice acting, often stale combat, and hollow characters (especially the main villain). That said, the brooding atmosphere, amount of side quests, believeable environments, and the sense of adventure are fantastic. The UI also makes the gameplay very enjoyable and it can get addictive. Sure, it lacks the charms, characters, and depth of the original Fallout games, but it’s a fine post-apocalyptic RPG for the modern era. Looking forward to Wasteland 3!

Overall, 8/10. Definitely recommend for fans of unforgiving RPGs from an isometric perspective.

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Re: Rebellious Arcade

Postby driftin » 05 May 2018, 14:28

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The gameplay is almost nonexistent bar lots of inconsequential quicktime events and floaty controls so it's entirely reliant on its piss poor story, laughable dialogue, overwrought direction, terrible pacing, and cast of characters which David Cage has a fetish for torturing and perving over. Absolutely shit. I hate this about as equally as Duke Nukem Forever.

I tried the Detroit: Become Human demo which was okay but having played this I have no hope for it now.

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Re: Rebellious Arcade

Postby algroth » 12 May 2018, 16:34

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This is great. Knowing there's a few RPG players in this forum, do check this game out, it's definitely doing its part to measure up against the likes of Baldur's Gate II and then some.

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Re: Rebellious Arcade

Postby joels344 » 21 May 2018, 15:14

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My thoughts after 30 hours of gameplay.

Deadfire is exceeding all my expectations. It offers brilliant immersive world building with an overwhelming amount of choice and each seem to have impact on your experience. All these possible permutations almost guarantees a different experience for the player. Which puts this game firmly into the same category as classic RPGs such as Fallout: New Vegas, Arcanum, and Baldur's Gate II. Yes, those are some big names, but I believe this game deserves such an accolade already. I could play for this another 100 hours and probably not be bored it.

Also, Neketaka is one of the greatest game cities ever constructed.

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Re: Rebellious Arcade

Postby Copehead » 21 May 2018, 17:19

joels344 wrote:Image

My thoughts after 30 hours of gameplay.

Deadfire is exceeding all my expectations. It offers brilliant immersive world building with an overwhelming amount of choice and each seem to have impact on your experience. All these possible permutations almost guarantees a different experience for the player. Which puts this game firmly into the same category as classic RPGs such as Fallout: New Vegas, Arcanum, and Baldur's Gate II. Yes, those are some big names, but I believe this game deserves such an accolade already. I could play for this another 100 hours and probably not be bored it.

Also, Neketaka is one of the greatest game cities ever constructed.


Is it better to have played Pillars of eternity I before going on to this or is it completely stand alone like an Elder Scrolls title?
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Re: Rebellious Arcade

Postby joels344 » 21 May 2018, 21:45

Copehead wrote:
joels344 wrote:Image

My thoughts after 30 hours of gameplay.

Deadfire is exceeding all my expectations. It offers brilliant immersive world building with an overwhelming amount of choice and each seem to have impact on your experience. All these possible permutations almost guarantees a different experience for the player. Which puts this game firmly into the same category as classic RPGs such as Fallout: New Vegas, Arcanum, and Baldur's Gate II. Yes, those are some big names, but I believe this game deserves such an accolade already. I could play for this another 100 hours and probably not be bored it.

Also, Neketaka is one of the greatest game cities ever constructed.


Is it better to have played Pillars of eternity I before going on to this or is it completely stand alone like an Elder Scrolls title?


I would say it’s best to play the original first. The experience could feel incomplete with it. Plus, Pillars of Eternity is awesome and worth playing alone. :D

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Re: Rebellious Arcade

Postby Copehead » 21 May 2018, 21:55

joels344 wrote:
Copehead wrote:
joels344 wrote:Image

My thoughts after 30 hours of gameplay.

Deadfire is exceeding all my expectations. It offers brilliant immersive world building with an overwhelming amount of choice and each seem to have impact on your experience. All these possible permutations almost guarantees a different experience for the player. Which puts this game firmly into the same category as classic RPGs such as Fallout: New Vegas, Arcanum, and Baldur's Gate II. Yes, those are some big names, but I believe this game deserves such an accolade already. I could play for this another 100 hours and probably not be bored it.

Also, Neketaka is one of the greatest game cities ever constructed.


Is it better to have played Pillars of eternity I before going on to this or is it completely stand alone like an Elder Scrolls title?


I would say it’s best to play the original first. The experience could feel incomplete with it. Plus, Pillars of Eternity is awesome and worth playing alone. :D


That's good because Deadfire doesn't come out till December on Xbox any way.
So polish off second full run through of Fallout 4 and finish off Witcher 3 then on to this.
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Re: Rebellious Arcade

Postby joels344 » 22 May 2018, 19:55

Copehead wrote:
joels344 wrote:
Copehead wrote:
Is it better to have played Pillars of eternity I before going on to this or is it completely stand alone like an Elder Scrolls title?


I would say it’s best to play the original first. The experience could feel incomplete with it. Plus, Pillars of Eternity is awesome and worth playing alone. :D


That's good because Deadfire doesn't come out till December on Xbox any way.
So polish off second full run through of Fallout 4 and finish off Witcher 3 then on to this.


I’m looking forward to the console release, too. Especially on the Switch. Portable cPRG? Count me in.

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Re: Rebellious Arcade

Postby joels344 » 09 Jun 2018, 15:26

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This game is insanely likable.

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Re: Rebellious Arcade

Postby joels344 » 14 Jun 2018, 05:49

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The graphics and backgrounds would look dated if this were released in 2003, but considering this came out in 2015, I understand why some would alienated by it. That said, the role-playing aspects, well-written dialogue, unique world (post-apocalyptic world inspired by the Fall of Rome), engaging characters, and deep lore make it pretty interesting after 5 hours of gameplay. And it feels like I'm just getting started into the game. I'm curious where things go and will continue until the end.

Another thing, it's very unforgiving, in terms of combat and quest resolution. You have to be tactical in every situation.

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Re: Rebellious Arcade

Postby joels344 » 29 Jun 2018, 17:42

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I’m playing this game again. Without even trying, it’s already different than my previous playthrough. I love the nonlinearity, quest design, reactive world, and of course, the music is outstanding. It’s just simply one of my favorite games ever made and I can get lost for hours in the world, especially New Reno.

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Re: Rebellious Arcade

Postby driftin » 29 Jun 2018, 23:31

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This has a surprisingly decent single player campaign full of creative level design and mechanics. Pity it still falls into some of the trappings of modern military shooters because underneath them there's something truly great.

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Just about one of the best things ever. Seriously.

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This is an incredibly well-designed and detailed puzzle game. The music's very annoying and the art style, especially the character faces, are horrible though.

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I tried playing this months ago and thought it was the most painfully slow thing ever made. I then stumbled upon something which summarised its story and I thought that it actually sounded neat. I decided to follow a 100% guide. Despite the pretty cool story (which is all told in flashbacks and audio logs unfortunately), gorgeous visuals, beautiful music, excellent sound design, and the guide taking me through the absolute quickest route to see everything this was still utterly tedious. The lack of variety in tone, the lack of meaningful gameplay or choice, AND THE FUCKING GLACIAL WALKING SPEED all add up to make this probably the single most boring video game I've ever played and that's a bigger sin than simply being bad.