Rebellious Arcade

in reality, all of this has been a total load of old bollocks
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Toby
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Re: Rebellious Arcade

Postby Toby » 01 Nov 2018, 10:04

I spent 30 minutes stalking a bison last night on foot.

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Toby
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Re: Rebellious Arcade

Postby Toby » 02 Nov 2018, 10:04

Christ, it's good. Just trotting about the magnificent countryside in itself is so much fun. I think for me the fact that it's not some absurd fantasy world makes it so much more interesting - they've managed to make it much more believable by making the human interaction less constant as it were. As Driftin says, there are so many little encounters that embed themselves in your memory of it. Yesterday I decided to take a hike up into the mountains. Had to load up with cold weather gear, spent two days there hunting for pelts and then my horse got spooked by wolves and I had to take them out whilst coming down. Happened upon a gang hideout and ransacked them for good measure. The triggering of events doesn't seem so obvious as it does in other sandbox games and the fact that people remember who you are makes for such an absorbing gaming experience. It's brilliant.

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Copehead
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Re: Rebellious Arcade

Postby Copehead » 02 Nov 2018, 11:25

Toby wrote:2 hours into RDR2 and I'm already confident that it may very well be one of the greatest gaming experiences ever. Outstanding. Love the snow, the horse riding, the weather, the music etc


Apparently it is so detailed male horses' testicles shrivel up in cold weather.

I have bought this, along with No Man's Sky and Call of Cthulu so that is my next year sorted out
Nazi Punks, Nazi Punks, Nazi Punks, Fuck Off

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Bear baiting & dog fights a speciality.

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driftin
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Re: Rebellious Arcade

Postby driftin » 08 Dec 2018, 21:30

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For the first hour or so I thought this was a pretty good follow up to Amnesia with all of its atmosphere and scary tension transferred into a new underwater setting but unfortunately the same old trappings: the clunky controls, the slow movement, the inconsistent pacing, the laborious puzzles...

and then I continued and the plot just kept on getting weirder and weirder and by the end I thought it was one of the most mind-blowing and inventive science-fiction horror stories ever written for a video game, right up there with the likes of Bioshock, Portal 2, and Silent Hill 2.

If this was just given a bit more polish and development time and perhaps a little bit more of a budget I honestly think it'd be seen as a full blown classic rather than a cult hit.

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joels344
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Re: Rebellious Arcade

Postby joels344 » 19 Mar 2019, 16:27

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Playing this right now for the PS4. I’m typically not much of a JRPG gamer, but this game has been wonderful so far and turning out to be one of the finest in the genre. Sure, it doesn’t reinvent JRPGs or anything, but it does many of the tropes excellently well, while refining and often removing other tedious and quirky elements usually found in those types of games e.g., grinding, weebness, annoying battle victory dances, thousands of cut sequences, etc. At times, it even comes off as a high fantasy WPRG in several respects, in terms of city design, (some) layered questing, heavy amounts of lore, and character building (not nearly as dense as something like Pillars of Eternity, but it’s still refreshing). The monster designs are brilliant and very memorable. I also think the combat is surprisingly enjoyable for party turn-based and allows for strategic battles, rather than the “mash X and win.” I’m about 30 hours into the game, so we’ll see if it continues being this consistent throughout the experience. Highly recommended as of now.