Snarfyguy wrote:PENK wrote:It might have been but - and I've said this a few times on this thread now! - for me it's a recurring problem with Lynch, that he is much more of an ideas man than a storyteller, which is fine in its way but which does lead to him taking easy options with his plotting or things getting silly or jumbled.
Even though this series was so brilliantly put together and so full of connections and winks, we still had random deus ex machina moments - oh,
suddenly the Giant can just pluck Bad Coop up and plonk him somewhere to get killed? Why was he going to the coordinates in the first place if that's all that would happen? - and things that just vaguely fizzled out (pretty much everything to do with Richard Horne).
That stuff is frustrating, I agree.
Sometimes I think the intent with that kind of thing is to reflect how real life is messy and full of unresolved or unsatisfying conclusions -- or no conclusions at all. But I still go back and forth about whether that's a good basis for an effective narrative or anything to premise a story on. And what does David Lynch care about "real life" anyway?
I agree that's the intention. All along they were subverting the audiences desire to see things play out a certain way. So Richard is just zapped and that's it and so on. You may find that unsatisfying but I don't see it as the result of Lynch and Frost not knowing how to end things.
Regarding Bad Cooper he was given three coordinates, no? Two of them were from Ray and Jefferies which led to the rock and the other one was from Briggs which led to the white lodge. Al three were traps essentially with the third one leading to the sheriffs station after the Giant had given Andy the information he needed so he would know that this was Bad Cooper.
I think this clip raises some valid points about the sociological commentary within the show.
With all the talk over the meaning of the ending this has been overlooked somewhat but will be discussed more in time as people go back and analyse the show I suspect. I think the more random characters and moments (Steven, the zombie kid, the kid with the gun who shoots at the diner, the lass with the itchy armpit etc) fit into this larger narrative about decline, a world gone wrong.